This tutorial shows the basics of setting up a turret to aim at a target regardless of how the actor is placed in the world. The turret works correctly when placed on walls, upside down on ceilings or any angle in between. Future tutorials will relate to better target acquisition, firing of projectiles and restriction of movement to prevent the turret clipping through itself.
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Thanks to a forum post by the user "Abarudra" on the Unreal Engine forums, I was able to figure this out. All credit goes to them for providing screenshots of their own blueprints.
Forum thread can be found here:
Unreal Engine version used: 4.24.1

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