Charred Council was created to maintain order and balance they formed a group of warriors, the Four Horsemen of the Apocalypse. The first game in the series focuses on War, who turns up in the present day where the fight between Hell and Heaven has kicked off on Earth, killing quite a few humas.
But War isn’t supposed to be there, the Seven Seals are unbroken and the horsemen aren’t supposed to have ridden yet. As a result of War’s arrival, Abaddon the general of Heaven’s army is struck down and the Charred Council nab War to give him a grilling. War protests his innocence and asks to be sent back to find out what the hell is going on. They allow this, on the condition that he takes along a Watcher (called The Watcher) and that he’s also depowered, because reasons.
The sequel to Darksiders runs along the first game, as Death tries to erase War’s ‘crime’ and resurrect humanity. He travels to the Icy Veil looking for the Keeper of Secrets so Death can prove War’s innocence. Alas things go awry because it’d be a short videogame otherwise, and Death gets his soul-filled amulet embedded in his chest and plonked on a realm called the Forge Lands.
The Forge Lands is a place of plenty, where a race called the Makers who made Creation live. Again though, things have gone a bit wrong. The Corruption has overrun the realm and things have gone pretty wrong for everyone involved.
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