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Skyrim, before and after added depth perception from the way our eyes naturally swing.

Skyrim, before and after added depth perception from the way our eyes naturally swing. Ever notice the view is wrong in all first person games that exist today? In reality when we look around our eyes don't just rotate but actually swing side to side and even up and down. As an example this video shows Skyrim configured for our real vision.

And here is a video that further explains this effect:

If you also want try the corrected view in Skyrim copy and paste the code below into "Documents\My Games\Skyrim Special Edition\Skyrim.ini"

In game scroll the mouse wheel all the way up to enter first person.
Scroll the mouse wheel one click back for an exaggerated corrected perspective. Scroll two clicks back for a less exaggerated perspective closer to reality. To see your hands and sword hit "~" to bring up the console and enter "s1st" next hit "~" again to close the console. Have fun :)
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[Camera]
fOverShoulderCombatPosX = 0.0000
fOverShoulderCombatAddY = 0.0000
fOverShoulderCombatPosZ = 10.000
fOverShoulderPosX = 0.0000
fOverShoulderPosY = 0.0000
fOverShoulderPosZ = 10.0000
f1POverShoulderPosY = 0.0000
f1POverShoulderCombatAddY = 0.0000
fVanityModeMinDist = 0.4000
fVanityModeMaxDist = 260.0000
fPitchZoomOutMaxDist = 0.0000
[VATS]
bVATSdisable=1
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